In its third-quarter shareholder letter, filed with the SEC on October 29, 2026, Roblox says two games, Break and Steal an Egg and Huss Valley, “were both created almost entirely with AI and both broke into the Roblox top 20 (ranked by concurrent players).” Break and Steal an Egg was created on Roblox on September 5, according to the platform’s public games data. By November 2, its visit counter stood at about 315 million.
The same letter says more than 80% of the 100 games with the most play time on Roblox used AI tools to accelerate creation over the past month. On November 1, the indie store itch.io reported that the number of game pages created on it each day had doubled in two months, while downloads and purchases had not.
Two hits from one quarter
Break and Steal an Egg is a tycoon game. Players break eggs to hatch rare animals, steal them past guards and park them in a base that earns cash. The creator listed on Roblox is a group called ILGames x Eggs, and the game’s own description says it is “inspired by steal an egg,” an earlier hit.
Roblox’s counter showed 314,976,069 visits at 00:17 UTC on November 2, with about 103,000 people playing at that moment. A visit is a game join, so one player can account for many of them. The third-party tracker Rolimons puts the game’s all-time peak at 1,312,221 players online at once, reached about two weeks earlier.
Huss Valley was created on August 31 by a group called Huss Valley Official. In this chase game, players try to cross a map while a chaser hunts them, and anyone caught becomes a chaser too. Its counter read about 232 million visits on November 2. Together the two games passed 546 million visits in roughly nine weeks.

The letter does not say which tools built either game, how many people worked on them or for how long. Elsewhere it states that “multiple games built almost entirely with our Studio MCP connector” reached the top 20. MCP is the protocol that lets creators plug outside AI models into Roblox Studio, the company’s game editor. On the earnings call the same day, CEO David Baszucki said: “A year ago, I do not think we would have imagined that we would have 2 of the top 20 experiences on Roblox primarily AI generated,” according to The Motley Fool’s transcript.
What Roblox counts
The letter describes “an inflection point in AI adoption and content generation” over the last three months and says “the time it takes to go from an idea to a playable game is compressing dramatically.” Every figure it gives comes from Roblox’s own data.
Daily asset uploads to the Roblox cloud tripled month over month, and Baszucki told analysts that “a lot of those are AI generated textures and meshes.” Since the second quarter, the time top creators spend in AI tools, including Roblox’s own and outside models connected through MCP, has tripled, and daily users of Roblox’s MCP server grew nearly fivefold. The volume of published games made with AI rose more than 50% from the previous quarter.
Build, Roblox’s tool that turns a text prompt into a game, has been in alpha in New Zealand, Singapore, Serbia and Thailand. More than 500,000 people have used it and published over 70,000 games, and over 75% of those users had never opened Roblox Studio. The letter says many Build titles already run ads and make money. Baszucki said a broader US release is planned for December, with a global rollout in 2027.
In a Roblox survey of several thousand creators, 97% of those who regularly use AI said it sped up their development timelines. In October, we reported a similar compression in film: three people made a two-hour AI anime film in three months of work.
The same curve on itch.io and Steam
The itch.io post on Bluesky came with a chart from its internal dashboard. New game pages ran at about 3,000 a day in early August and around 6,000 to 7,000 a day in late October. Minutes later the store added: “The number of downloads and purchases has not doubled.”

Asked why, itch.io answered “take a guess” followed by a crying face and a robot emoji, PC Gamer’s Rick Lane reported. By his count on November 1, 131,929 of the 1,769,316 pages then listed on itch.io were tagged AI Generated, about 7.5%.
On Steam, PC Gamer’s Shaun Prescott counted 8,011 entries on the press page of the October Next Fest, roughly double the June 2026 edition, against just over a thousand demos in June 2022. He also found at least seven Roblox clones of the indie game Escape the Walls nine days after its creator posted footage of it on October 10.
Valve addressed both issues on October 27 at Steam Indie Connect, a developer event in South Korea, Inven Global reported. One developer said indie studios had received extortion emails reading “If you don’t pay, we’ll copy your game with AI and release it first,” and that such threats make developers hesitate to show games before release. Valve’s Tom Giardino said it was the first time he had heard of such cases. “We don’t want to be gatekeepers telling developers which tools they should or shouldn’t use,” he said, adding that clones existed long before AI, which has sped up the pace.
Three years ago, Giardino said, Valve had to persuade developers to join Next Fest, telling them “there are only 50 or 100 titles”; now entries number in the thousands. “The pendulum has swung to the other side.” His colleague Marc Wilkinson said games are shown almost at random during the festival’s first two days, before personalized recommendations take over: “We recognize that as a trade-off, some low-quality games get exposed.”
The clone side of the story connects to two of our recent reports: fans who reverse-engineered video games for years saw AI speed the work up, and, as Decrypt and Kotaku reported, Claude Opus 5.5 began stopping reverse-engineering answers midstream.
What the numbers do not show
“Almost entirely with AI” is Roblox’s description, and we found no independent account of how either game was made. The 1.3 million peak is a Rolimons reading; Roblox does not publish it. The Build figures come from an alpha in four countries, and the 97% figure from a survey Roblox ran among its own creators. The letter does not tie the new games to its audience numbers: it reports 138 million daily active users in the third quarter, up 12% from the second quarter and down 9% from a year earlier, a decline the company attributes to difficult comparisons with its 2025 growth.
Mike Cook, an AI and creativity researcher at King’s College London who also designs games, wrote on Bluesky on November 1 that an itch.io ban on AI games would be “a good move” but “won’t change this graph,” because enforcing it would take “a team of people,” and AI games are “a lot harder to detect than people think.”
What it means
Roblox’s letter describes the shift in its own words: “When ‘anyone can create a game’ materializes, a simple, scalable and instant global distribution platform increasingly becomes one of the most valuable assets in gaming. As content becomes abundant, attention and connection become scarce.”
Across the three platforms, the constraint has moved from making a game to getting it found, and getting it out before a copy does. On itch.io, daily page creations doubled while downloads and purchases did not. Some Steam developers hesitate to show games before release. Valve says it does not want to tell developers which tools to use and relies on personalized recommendations after the first two days of Next Fest.
By Valve’s own account, low-quality games get through, and the bigger of the two games Roblox names is itself a variation on an earlier hit. Both still reached Roblox’s top 20 by concurrent players within weeks of being created. The next tests are Build’s planned US release in December, whether Valve changes the near-random first two days of Next Fest, and whether itch.io’s downloads start to follow its daily page creations.
Sources
- Q3 2026 Shareholder Letter (Form 8-K, Exhibit 99.1), Roblox Corporation, SEC EDGAR, October 29, 2026
- Roblox (RBLX) Q3 2026 Earnings Call Transcript, The Motley Fool, October 30, 2026
- Break and Steal an Egg, ILGames x Eggs, Roblox (game page and visit counter), November 2, 2026
- The number of game pages being created per-day has doubled in the past 2 months, itch.io on Bluesky, November 1, 2026
- Developers Fear AI Slop and Clones: Valve Answers Directly, Doohyun Lee, Inven Global, October 27, 2026
- It’s not just Steam: New game pages created per day on Itch.io have doubled in the last two months, with AI slop the likely culprit, Rick Lane, PC Gamer, November 1, 2026
- Steam Week in Review: Steam Next Fest has over 8,000 demos, as worthless vibe coded slop levels up, Shaun Prescott, PC Gamer, October 19, 2026
- A lot of people quoting this suggesting itch ban AI, Mike Cook on Bluesky, November 1, 2026
Header image: chart by MACCUS, data from Roblox’s Q3 2026 shareholder letter (October 29, 2026), the Roblox games API (November 2, 2026) and itch.io on Bluesky (November 1, 2026)



